If 'Distress' is rolled on a random Starship Encounters check, the Referee can roll 2d6. On a result of '12' (or more often in a Frontier or Post-War area), roll d66 on the Space Wreckage table below, or just choose from the list.

Space Wreckage
11 - Neglected Derelict
12 - Scrap Belt
13 - Disabled Craft
14 - Abandoned Ship
15 - Garbage Dump
16 - Starship Graveyard
21 - Gutted Husk
22 - Pre-Stellar Prototype
23 - Vacuum Stricken
24 - Galactic Sentinel
25 - Cometary Crush
26 - Ghost Ship
31 - Lone 'Survivor'
32 - Intact Spacecraft
33 - Explosive Remains
34 - Starflight Prototype
35 - Invasion Remnant
36 - Star Creature Shell
41 - Battle Loss
42 - Plague Ship
43 - Space Oddity
44 - Space Wreck
45 - War-torn BattleHulk
46 - Space Victim
51 - Unwelcome Reconnaissance
52 - Timeworn Relic
53 - Unfinished Framework
54 - Spaceship Disaster
55 - Settler Stupidity
56 - Early Spaceflight Probe
61 - Traveller Rubbish
62 - Failed Experiment
63 - Impact Debris
64 - Star Crash
65 - Pirate Discard
66 - Colonial "Landing"

(by Spinward Scout on CotI)


(2d6? Maybe just a d12) for small debris

02 - Drifting suited figure long dead
03 - Spent missles with active warheads drifting
04 - Drop tanks floating
05 - Dead/damaged fighters
06 - Large chunk of a larger ship drifting by itself
07 - Random battle pieces
08 - Drifting lifeboat dead/crew in cold sleep
09 - Cargo containers floating but still sealed
10 - Air raft without crew
11 - Airlocked prisoners remains
12 - Roll Again

